The Matrix Online Server Emulator
  • Search
  • Member List
  • Calendar
  • Help

Register


The Matrix Online Server Emulator The Matrix Online The MxO Client v
« Previous 1 2 3 4
Hyperjumping calculation (server part)

 
Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Hyperjumping calculation (server part)
13-02-2010, 12:57 PM,
#12
HD_Morpheus Offline
Member
*****
Posts: 841
Threads: 38
Joined: Jun 2009
Reputation: 12
RE: Hyperjumping calculation (server part)
Non targeted has the same pattern if i recall correctly.

As long as client sends the same data, protocol will be the same.

The exception to this calculation is Hyperjump in place, as going up and down doesnt make a parabola.

But anyway, detecting that initial point and end point are the same, we can do a list of packets going up, and the reverse, like a elevator, just changing Y axis.

Got it grabbed by the balls Tongue.

http://twitter.com/johnkussack [twitter]
Find
Reply
« Next Oldest | Next Newest »


Messages In This Thread
Hyperjumping calculation (server part) - by HD_Morpheus - 12-02-2010, 07:56 PM
RE: Hyperjumping calculation (server part) - by Gerik - 12-02-2010, 08:04 PM
RE: Hyperjumping calculation (server part) - by HD_Morpheus - 12-02-2010, 09:38 PM
RE: Hyperjumping calculation (server part) - by Sixxth - 12-02-2010, 09:57 PM
RE: Hyperjumping calculation (server part) - by Neo VII - 12-02-2010, 11:26 PM
RE: Hyperjumping calculation (server part) - by HD_Morpheus - 13-02-2010, 12:15 AM
RE: Hyperjumping calculation (server part) - by rajkosto - 13-02-2010, 05:11 AM
RE: Hyperjumping calculation (server part) - by Rxu - 13-02-2010, 07:15 AM
RE: Hyperjumping calculation (server part) - by rajkosto - 13-02-2010, 07:29 AM
RE: Hyperjumping calculation (server part) - by MajTom - 13-02-2010, 08:57 AM
RE: Hyperjumping calculation (server part) - by Neo VII - 13-02-2010, 12:30 PM
RE: Hyperjumping calculation (server part) - by HD_Morpheus - 13-02-2010, 12:57 PM
RE: Hyperjumping calculation (server part) - by Neo VII - 13-02-2010, 01:40 PM
RE: Hyperjumping calculation (server part) - by rajkosto - 13-02-2010, 01:19 PM
RE: Hyperjumping calculation (server part) - by rajkosto - 13-02-2010, 02:03 PM
RE: Hyperjumping calculation (server part) - by Sixxth - 13-02-2010, 02:13 PM
RE: Hyperjumping calculation (server part) - by Neo VII - 13-02-2010, 02:07 PM
RE: Hyperjumping calculation (server part) - by HD_Morpheus - 13-02-2010, 03:03 PM
RE: Hyperjumping calculation (server part) - by Neo VII - 13-02-2010, 03:47 PM
RE: Hyperjumping calculation (server part) - by HD_Morpheus - 13-02-2010, 04:04 PM
RE: Hyperjumping calculation (server part) - by Metalogic - 13-02-2010, 04:21 PM
RE: Hyperjumping calculation (server part) - by MajTom - 14-02-2010, 01:29 AM
RE: Hyperjumping calculation (server part) - by HD_Morpheus - 14-02-2010, 07:28 AM
RE: Hyperjumping calculation (server part) - by The Trainman - 03-03-2010, 12:44 AM
RE: Hyperjumping calculation (server part) - by phi - 23-03-2010, 08:09 AM
RE: Hyperjumping calculation (server part) - by QuiDormit - 23-03-2010, 04:22 PM
RE: Hyperjumping calculation (server part) - by Neo VII - 23-03-2010, 04:53 PM
RE: Hyperjumping calculation (server part) - by QuiDormit - 23-03-2010, 06:18 PM
RE: Hyperjumping calculation (server part) - by Rxu - 23-03-2010, 06:11 PM
RE: Hyperjumping calculation (server part) - by Neo VII - 23-03-2010, 06:25 PM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 2 Guest(s)

Contact UsThe Matrix Online Server EmulatorReturn to TopLite (Archive) ModeRSS Syndication

Powered By MyBB, © 2002-2025 MyBB Group.
Theme by Ryan McGrane of Audentio Design.

Linear Mode
Threaded Mode