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RE: Welcome to TMOEMU
(16-06-2009, 01:08 PM)Neo Wrote: Hello everyone,
welcome to TMOEMU , the Matrix Online Information Center.
You can find here many information about MxO and how we can continue after MxO will be shut down in 1th August.
Everything is fresh setup, so if you find any bugs or have suggestion etc. feel free to post it.
Many Greetz
Neo
I never played mxo ,but i would like to and i heard what happened on august ,but maybe you should make the jump with the space bar and have a charge meter or something and make it look like neo when he is about to fly away
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RE: Welcome to TMOEMU
(20-10-2009, 12:57 AM)Bladeboy 510 Wrote:
(16-06-2009, 01:08 PM)Neo Wrote: Hello everyone,
welcome to TMOEMU , the Matrix Online Information Center.
You can find here many information about MxO and how we can continue after MxO will be shut down in 1th August.
Everything is fresh setup, so if you find any bugs or have suggestion etc. feel free to post it.
Many Greetz
Neo
I never played mxo ,but i would like to and i heard what happened on august ,but maybe you should make the jump with the space bar and have a charge meter or something and make it look like neo when he is about to fly away
At this point the dev team is working to re-make the game the way it was when it closed. I assume after that tiring task improvement is next on the list, but I can't speak for the coders who are learning the code of the game via trial and error.
When that happens, jumping is space bar and hyper jumping is Ctl+space. You can also place your hyper jump by clicking the ability icon on the hotbar and moving the target to your desired location.
Welcome to the MxO community. Please be patient while the center of our community makes its way back to it's feet.
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RE: Welcome to TMOEMU
Hi all, im Notario. I have played since the beginning to the MxO and I am happy to see ppl trying to reconstruct the game. If i can help on this work i will try.
This site is on my favourite list now hehe