Posts: 841
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Joined: Jun 2009
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RE: Interesting error
I cannot tell, 250gb,125gb, 180gb, 160gb , and 1tb i believe.Several generations.
Most empty or with windows/linux/mac installed.a pity.
Well, i want to code a launcher (like "launcher.exe") which modifies the matrix.exe/matrix2.exe to a server (redirecting from X.matrixonline.com to Y).
Hard thing for me yet, but i would love that way.
Not everyone can/knows how to change hosts file.
i loged on mxo auto login style, immediatly open facebook and goto cafeworld, play around 3-4 minutes, then close firefox...at this point mxo didint login like it should have. so it immediate logs me in as soon as i close firefox and my name is Roody (uhh Wtf)when i spoke i had my name but when i move i am him even the lil icon pic top right, he would log out and screen would go black, then he would log on and it was normal if i was him HEHE thought ide share!
I'm going to be sad if that bug gets solved. If both players are online, they'll both control the same character. It gets interesting. I feel like one of someone's multiple personalities. Especially because in chat, identity is maintained. But movement and emoting is all through the same body. Love it.
Posts: 841
Threads: 38
Joined: Jun 2009
Reputation:
12
RE: Interesting error
yeah, that happened kinda weirdly.
the game (mxo) takes the first spawn packet as your virtual avatar.
failure to do so will make yourself controlling the next player spawn packet you get (like the 1st human notified to you). of course, just would be in your view, as your id for the server is XYZ and not YXZ(second player).
happened to me when i cheated packets in prototype and i ended operating a "noodle" instead me.
so that's the fix: ensure that the right player packet is sent ok.