Posts: 1,705
Threads: 52
Joined: Jun 2009
Reputation:
33
RE: How imported mxo assets ?
There are no texture problems, if i converted the txa to some 3dsmax readable format (easily doable), and applied it to the meshes, they would show up properly, i just didn't bother.
The main problem is that we still don't know the structure of rezmap.ltb, so, when we export the .prop file back, it would have to be the exact same size as the old one, and we would have to copy paste it into the packmap file from which it was.
We need understanding of rezmap.ltb, and to be able to regenerate it from raw files and text listing of files, forming packmaps and a rezmap.ltb