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RE: How imported mxo assets ?
currently it just converts to WRL, which is the easiest text format i could find
i'd need to get it to export to lwo or something, something where 3dsmax can import normals and UV from
they are correct in the WRL file, just 3dsmax doesnt use them, which is a shame
also its .prop ONLY, no moa or mga (animated items) or eprf/iprf (world geometry)