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Custom Skies
Greetings! Been feeling a bit nostalgic for Mega City, so I thought I'd drop back into the simulation and stroll down memory lane. I did have a techichal question though. For screenshot & aesthetic puroposes, I used to like to modify the .metr files in the worlds folder (blue sky event & missing-sati red were a couple favorites of mine..can't think of the official names but you get the idea). Anyways, with Raj's launcher my custom skies get knocked out every time I log in via the auto-update process. Any way to retain my ability to customize the skies again with my custom .metr files?
Last time I checked, rajko's launcher checks the files for any changes, and updates the files with the latest patch, it also configures the game to point to the correct server. After that it calls another .exe with command line parameters. So you could essentially bypass rajko's launcher alltogether and call that .exe file directly. So if you want custom skies, make your changes and launch the other exe directly, you may need to do it in the command line:
<name of the launcher>.exe -clone -noeula -nopatch
or you can add additional parameters to auto-login
<name of the launcher>.exe -clone -noeula -nopatch -user <username> -pwd <pass> -char <character>
PS: If you run rajko's launcher again at some point, all the changes will get wiped.
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Posts: 83
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RE: Custom Skies
Thank you for this, by the way. I have a lame Graphics card at the moment and am trying to bypass rajko's new renderer via the rd3d_disable.txt workaround for the time being (unsuccessfully, but that's a separate issue). Once I get that sorted I will follow your advice and play around with it. Belated thanks again for your response!
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RE: Custom Skies
The currently running server tells the client to use the "Massive" rezoverrides set
So if you edit the rezevents (which isnt checked by my launcher) and add entries to Massive, you can change the skies by overriding the tsec rezids to different ones
See http://mxoemu.info/forum/thread-955.html for RezOverrides editor
the only non-sky ones there are Massive and Ad4Rent, the latter of which is always active, and all they do is change the billboard textures
you have to reload the map (hardline or &reappear) for the sky to change after setting the variable