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Mara Central in GTAIV (Map Modification)

 
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Mara Central in GTAIV (Map Modification)
12-04-2013, 06:39 AM,
#7
Jay Demedrian Offline
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Posts: 10
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RE: Mara Central in GTAIV (Map Modification)
Thanks guys! So I looked into PED paths today and it's a mass of crap I don't fully understand and can cause instabilities if I fuck it up so I'm hanging that option up indefinitely.

Custom animations are possible in GTAIV, only thing is I would need animations extracted from MxO in a format readable by 3ds max. Either that or I create my own close enough to Matrix Online's and I have no intentions of doing that. Takes forever creating animations with skeletal systems and I don't have motion tracking equipment lol.

I was thinking today there is a way that I should be able to import large portions of the Mega City in at a time but that procedure to me is sloppy work. I would be importing large part of the city as one mesh into my modeling program, subdividing(by using a script based on poly counts) the mesh into objects and creating collision(poly limitations) from those objects. I'm gonna try it but don't like the idea because the buildings wouldn't be their own respective mesh, trees, benches, etc... the thing is, video game designers will add a model to the game and multiply that instance so the game isn't such a large amount of data on one's HD and there isn't a lot of data being loaded at one time since it's projecting one instance over and over. Trees, road signs, bridges, hardlines would be good examples. I'm OCD about this stuff. In any case, I can try this method and possibly "clean" it up later if things work well.

Vizi and I ran through Mara today looking for crap that needs fixed, there are minor issues that need ironing. Version 1.5 should be ready to rock soon. Smile

[Image: mxoemusigg01.jpg]
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Messages In This Thread
Mara Central in GTAIV (Map Modification) - by Jay Demedrian - 11-04-2013, 02:31 AM
RE: Mara Central in GTAIV (Map Modification) - by Staticzero - 11-04-2013, 12:58 PM
RE: Mara Central in GTAIV (Map Modification) - by rajkosto - 11-04-2013, 01:23 PM
RE: Mara Central in GTAIV (Map Modification) - by bitbomb - 11-04-2013, 01:17 PM
RE: Mara Central in GTAIV (Map Modification) - by Aquilae - 12-04-2013, 03:30 AM
RE: Mara Central in GTAIV (Map Modification) - by QuiDormit - 12-04-2013, 03:59 AM
RE: Mara Central in GTAIV (Map Modification) - by Jay Demedrian - 12-04-2013, 06:39 AM
RE: Mara Central in GTAIV (Map Modification) - by Skyscream - 12-04-2013, 01:27 PM
RE: Mara Central in GTAIV (Map Modification) - by rajkosto - 12-04-2013, 11:14 PM
RE: Mara Central in GTAIV (Map Modification) - by Staticzero - 15-04-2013, 01:54 PM
RE: Mara Central in GTAIV (Map Modification) - by Jay Demedrian - 13-04-2013, 04:26 AM
RE: Mara Central in GTAIV (Map Modification) - by MajTom - 13-04-2013, 08:16 PM
RE: Mara Central in GTAIV (Map Modification) - by Broker - 14-04-2013, 03:11 AM
RE: Mara Central in GTAIV (Map Modification) - by Jay Demedrian - 19-04-2013, 11:39 PM
RE: Mara Central in GTAIV (Map Modification) - by pikey - 15-05-2013, 07:15 PM
RE: Mara Central in GTAIV (Map Modification) - by Aquilae - 22-04-2013, 06:31 AM
RE: Mara Central in GTAIV (Map Modification) - by Jay Demedrian - 27-04-2013, 12:50 AM
RE: Mara Central in GTAIV (Map Modification) - by Raccoon - 12-01-2014, 07:06 PM
RE: Mara Central in GTAIV (Map Modification) - by Praey - 14-01-2014, 02:15 AM
RE: Mara Central in GTAIV (Map Modification) - by RowdyGowdy - 10-04-2014, 07:14 AM
RE: Mara Central in GTAIV (Map Modification) - by rajkosto - 10-04-2014, 07:31 AM
RE: Mara Central in GTAIV (Map Modification) - by Gerik - 10-04-2014, 12:43 PM
RE: Mara Central in GTAIV (Map Modification) - by Caine - 01-05-2015, 06:03 PM
RE: Mara Central in GTAIV (Map Modification) - by Frostymart - 04-06-2015, 09:53 AM
RE: Mara Central in GTAIV (Map Modification) - by zapfire - 24-07-2016, 06:22 PM

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