Bizwald
31-07-2014, 11:52 PM
Hey, Yeah I see this didn't get to far.
Now here is the part where you assume I am here to bash your project.
Tis a misconception.
I'm here to offer a truce.
I mean me VS everyone lol....
The talented people that have helped with this project have taken on a task that could only be accomplished by serious group crazy pros. Not just a few.
This being said.
Now that I am retired and living large, I propose to do something that might seem impossible... but I assure you it's not.
1) I have a raw kickass never been used engine. That could use most of the assets from MXO and sounds etc etc, I have advanced A.I systems etc etc...
2) You have the same love for the Matrix as I do.
3) I am sure with some help, I could rebuild the Matrix.
Not only could we rebuild it, but we could upgrade it.
And improve it. ALOT.
4) If we don't do it, nobody will. It's become painfully obvious. Not because anyone's lack skill. Not because of a lack of skills. But because of a lack of large variety of skill sets needed to accomplish such a feat as this.
I only offer this because of what MXO means to me... and to see MXO do something.
If interested PM your FB and I'll add you and we can open the lines of communication.
Still Bizwald.
Still having fun.
Still want my MXO.
Here is my latest hobby project. (I'm retired I gotta do something to keep myself occupied)
You'll notice I been playing with the sound files and recycling good material. Saves me time and I get to hear some familiar sounds lol...
Here is a link to a demo of our engine.
If you don't remember me I guess I just wasn't charming enough.
Keep the following in mind.
-Engine can handle huge complex maps.
This means that we could make the tunnel systems, Zion, Surfice, Machine City. And not just the Matrix. We could begin from the start even tap into the Animatrix shorts.
This includes APC units, Hover crafts, cars, robots, sentinels whatever even the big boys and the farm towers....
I won't try and do it alone.
But if a few people wanna help with some C++ and some SDK packs and some 3d modelers wanna help out, We can do the rest, without issue. We have most of it done already as a matter of fact. And stabilized the engine.
IF we could get 6 people to help with development. And 30 dedicated testers we could have it done in under a year.
Take me serious or don't.
But at least consider it... what do you have to lose?
Now here is the part where you assume I am here to bash your project.
Tis a misconception.
I'm here to offer a truce.
I mean me VS everyone lol....
The talented people that have helped with this project have taken on a task that could only be accomplished by serious group crazy pros. Not just a few.
This being said.
Now that I am retired and living large, I propose to do something that might seem impossible... but I assure you it's not.
1) I have a raw kickass never been used engine. That could use most of the assets from MXO and sounds etc etc, I have advanced A.I systems etc etc...
2) You have the same love for the Matrix as I do.
3) I am sure with some help, I could rebuild the Matrix.
Not only could we rebuild it, but we could upgrade it.
And improve it. ALOT.
4) If we don't do it, nobody will. It's become painfully obvious. Not because anyone's lack skill. Not because of a lack of skills. But because of a lack of large variety of skill sets needed to accomplish such a feat as this.
I only offer this because of what MXO means to me... and to see MXO do something.
If interested PM your FB and I'll add you and we can open the lines of communication.
Still Bizwald.
Still having fun.
Still want my MXO.
Here is my latest hobby project. (I'm retired I gotta do something to keep myself occupied)
You'll notice I been playing with the sound files and recycling good material. Saves me time and I get to hear some familiar sounds lol...
Here is a link to a demo of our engine.
If you don't remember me I guess I just wasn't charming enough.
Keep the following in mind.
-Engine can handle huge complex maps.
This means that we could make the tunnel systems, Zion, Surfice, Machine City. And not just the Matrix. We could begin from the start even tap into the Animatrix shorts.
This includes APC units, Hover crafts, cars, robots, sentinels whatever even the big boys and the farm towers....
I won't try and do it alone.
But if a few people wanna help with some C++ and some SDK packs and some 3d modelers wanna help out, We can do the rest, without issue. We have most of it done already as a matter of fact. And stabilized the engine.
IF we could get 6 people to help with development. And 30 dedicated testers we could have it done in under a year.
Take me serious or don't.
But at least consider it... what do you have to lose?